ALLYSON ‘M’ TAYAO :-)


hi, I’m M! I’m an interdisciplinary artist and creative project manager based in pittsburgh, pennsylvania. 

my work centers around themes of ecological hope, deep memory, interdependence, and critical joy. I care about what we owe each other, when we need each other, and how we play together.

connect with me: allysontayao@gmail.com

scroll here for an abbreviated RESUME

(email me for a print version!)



Education
Carnegie Mellon University
Pittsburgh, Pennsylvania

BA (with Honors)
Art + Global Studies,
Minor in Game Design

August 2019 - May 2025



Selected Experience Workshop Educator:
Interactive Fiction

Carnegie Mellon University Summer Pre-College
Pittsburgh, PA
Jun 2025

Research Assistant +
Publication Designer

Collaborative Ecologies
Pittsburgh, PA
Oct 2021, Sep 2023 - Jul 2024

Shift Lead (Front of House, Barista)
Georgie’s Corner Cafe
Pittsburgh, PA
Aug 2023 - Jul 2024

Exhibition Designer
Emerging Horizons: Carnegie Mellon University School of Art
Jan 2023 - May 2023

Gallery Assistant
Miller Institute for 
Contemporary Art
Pittsburgh, PA
Aug 2022 - May 2023

Game Designer + Art Director
Frank-Ratchye STUDIO for Creative Inquiry @ CMU
Pittsburgh, PA
Nov 2021 - May 2022

Undergraduate Research Fellow
Solomon R. Guggenheim Museum
Remote
May 2020 - October 2020




Skills
Ableton 10 + 11
Adobe Photoshop
Adobe InDesign
Adobe Lightroom
Autodesk Maya
Aseprite
Google Suite
HTML/CSS
Microsoft Excel
Microsoft Office
Microsoft Project
Procreate
p5.js
Toon Boom Harmony
Unity

Creative project management
Educational programming
Facilitating arts spaces
Game design
Game writing
Leading workshops

Print design
Handweaving
2D Animation
Writing for TTRPGs
Rock climbing :--)



AwardsCarnegie Mellon University
Intercollege Honors
2025

Frank-Ratchye STUDIO 
Further Fund
2022

Samuel Rosenberg Award
2022

California Scholar of the Arts
2016



Press
‘Questions for a Sustainable Future’ by Amy Boyle
Solomon R. Guggenheim Museum

‘Emerging Horizons: CMU Senior Art Exhibition’
Miller Institute for Contemporary Art
2023                

‘Morianum: Decolonizing tabletop play’
Frank-Ratchye STUDIO for Creative Inquiry
2022








Last Updated 24.10.31

scroll here for some SELECTED WORKS






AN EDUCATIONAL SETBUILDER ABOUT ANIMAL BIOLOGY


An Immense World, card-based set-builder
CMU Entertainment Technology Center
2025

A miniature set-builder (24-card deck) for 3 players, inspired by award-winning science writer Ed Yong and his most recent book, An Immense World.  

In a celebration of global research in animal sensory biology, Yong explores in joyful detail the wondrous variety of ways that animals experience the world. My goal was to design a game that would teach players about this fascinating subject, and help them tap into what it might feel like to be able to behave the way those animals do – almost like being given superpowers. This game is for players of intermediate skill who are fans of games like Wingspan and Mahjong. 

Read the rules HERE.




A LITTLE GAME ABOUT BIRDS WITH BIG DREAMS



Birds With Dreams, desktop clicking game
itch.io 20-Second Game Jam
2025

I drew some birds who have mighty aspirations in life and put them in this game. Created in collaboration with Cece Shen, Lucia Shen, and Martin Baker.

Play our game HERE.



A GIANT HANGING MOBILE ABOUT FILIPINO HANDWEAVING AND COLONIAL HISTORIES OF COMPUTING


Core Memory, mixed media installation
Miller Institute for Contemporary Art
2023

In 1974, less than three decades after the Philippines won independence from the United States, Intel became the first American multinational tech corporation to build an assembly and testing site in the arkipelago. They broke ground in Makati, eight miles from my father’s childhood home in present-day San Andres. It was from this side of the nascent Digital Revolution that my family rode the fourth and current wave of Filipino immigration to the States.

Drawing from archival research and family interviews, Core Memory offers a microcosm of the manifold invisibilized histories underlying the birth of the Information Age. 

Note: The weaving in this installation is an approximation of the Ilocano binakol / kusikus weave.





A GAMES RESEARCH PROJECT ABOUT DECOLONIAL TABLETOP ROLEPLAYING GAMES


Morianum (and the s0lstice system)
Tabletop setting (powered by the Apocalypse)
2022

Morianum is a fictional continent intended for use as a setting for collaborative storytelling and tabletop roleplaying games (TTRPGs). The project included the visual development of eight interdependent regions, a constructed language anchored in the tenets of a deep ecological and polytheistic mythology, 4 playable character archetypes, and a 40-page player handbook. 

I proposed this project and secured funding from my university’s interdisciplinary arts research studio. For half a year I managed a 5-person team through the entire production pipeline and successfully launched a public playtest and digital beta release.

See the complete research proposal and project management plan HERE.





A ZINE DOCUMENTING A WORKSHOP ABOUT ENVIRONMENTAL ETHNOGRAPHIES AND TRANSFORMATIONAL JUSTICE


Collaboraive Ecologies
CMU Department of History, Wenner-Gren Foundation
Workshop in 2021, contract design work until 2023

I worked as a research assistant for a conference of ethnographers across the United States who were involved in research collaborations with environmental justice coalitions worldwide. When the gathering was moved to a remote format, I designed a publication that served as a record of these researchers’ exploratory imagining and a playbook/toolbox for others like them.